![]() ![]() When were archers first used in battle?Īlthough archery probably dates back to the Stone Age – around 20,000BC – the earliest people known to have regularly used bows and arrows were the Ancient Egyptians, who adopted archery around 3,000BC for hunting and warfare. Cavalry, slingers, and light infantry all played their part. ![]() Although the armies of Rome were famous for their hard-hitting legionaries, they also used a range of other troops.
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![]() ![]() Then you know that you probably have a good chance of it being successful. You don’t want to go on a show and go, ‘Well, I’m pretty good at this, and I hope tonight’s the big night that I do really well.’ No, you want to know that you are really great at what you’re about to perform, and then do what you do. “First of all, you have to get your skill level up to a certain point because you don’t want it all based on luck. ![]() ![]() Check out highlights from Kenny G’s Creative Conversation episode, below, and listen to the full episode on Apple Podcasts, Spotify, RadioPublic, Google Podcasts, or Stitcher. If you have played through DDLC at least once, there’s a good chance you ended up with the Monika ending. ![]() ![]()
![]() The Dead or Alive series (1996–), in particular, has become identified with the "outlandish" physics of both its fighting moves and its female characters' breasts its developer Team Ninja created the term "breast physics". ![]() ![]() Pronounced breast physics have since remained a staple feature of many fighting games, perhaps in part because these games contain fewer character models than other games and can therefore afford to animate their characters in more detail. The first video game in which breast physics were a notable feature was the fighting game Fatal Fury 2 (1992), which featured the fighter Mai Shiranui, who had noticeably jiggly breasts. A fan dressed as Mai Shiranui, a popular fighting game character who is a notable early demonstration of breast physics technology. |
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